1/17/2024 0 Comments Anylogic pickup offsetFor simplicity, in this case, the crane loading and unloading processes are instantaneous, so the properties of Loading Time and Unloading Time are left unchanged. In the Crane property, the markup element - crane - is chosen, it will move the parts - the agents. The tank is a node in the model so, in the Destination block property, the Node type is selected as the type, and the tankNode option is selected for the Node property. The block toTankB圜rane (type moveB圜rane) is responsible for moving parts from the conveyor to the tank. As soon as the crane begins to move a part, the part is automatically removed from the conveyor, and the next part takes its place. Please note that in the Convey block, Leaving the conveyor on exit remains unchecked. Immediately after creation, they are transported to the crane by the convey block (type Convey). The source block generates agents - parts for the production process. Main view of the model, with the names of the main elements Please note that in order to join a crane move queue, an agent and its destination must be within the working area of the crane. The latter is the base location for the machineResource resource ( ResourcePool type). In the model, the tankNode node (the Rectangular Node type) and the machineNode node (the Point Node type) are located in the crane working area. You can choose how the crane looks in the Type property of the Appearance section: either as an industrial jib crane, or as a tower crane with a cat-head or flat top. In our model, the values of these properties are set by default. In addition, the user can choose whether the crane will lift, rotate or move the load in the horizontal plane sequentially (step-by-step) or simultaneously (turning and lifting are performed at the same time). Next, set the physical properties of the crane and its components: the trolley speed, the lifting speed, and also the jib rotation speed. To get started with a crane, go to the Material Handling Library palette or Space Markup and drag a Crane markup element onto the canvas.
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